The community built around mods, both supporting and creating these fantastic works of fan content is honestly some of the most encouraging I’ve seen in a long time. There’s always a new experience waiting beyond the launcher. And to be real, this is why I personally still play. The already high replayability of Minecraft had increased exponentially. New food was added for them to grow, new features and structures for them to explore it was an excellent time to be a builder or a survivor. The new terrain allowed the hardcore survival players to have a new and fresh experience traversing the wild and crazy shaped mountains, or the lush rolling fields, which completely revitalized their experience. Your creativity was almost completely unbound. But you could build, and build, and build. There weren’t a lot of things to do in the game do besides survive and build. This creativity was part of the big draw people had to Minecraft. Everything was connected and notarized with sign blocks telling you where to go, and what path to take to get to where you wanted to be. Sprawling Viking villages, gigantic ships, a cathedral the size of mountains, underground temples - everything you could imagine was here in this world. He would eventually send me this world the culmination of almost six years of work put in from high school into college. So he just opted to work on it on this old, chunky laptop. He told me he had a Minecraft world and was afraid of losing it in a transfer. Eventually, I asked him what he was doing on that beat up old laptop - I knew he had a stronger one for work in his room. Every night I’d see him on an old laptop with his trackball mouse resting on his leg. Nice guy, really creative - which makes sense, as we were going to an art school. Let me digress to tell you just how influential Creative Mode was, because this is one of the critical factors that allows Minecraft to stand the test. The two big things that I can attribute to that were the addition of Creative Mode and a brand new terrain-spawning algorithm. However, that’s not what made the Beta the fan favorite that it would become. You suddenly had to eat to survive, which is realistic but sometimes limiting. Hunger is now a factor the reception is mixed. There’s a new logo, achievements, creative mode, weather, more trees, better lights, explosions, bubbles, strongholds, and villages. More everything? More everything sounds good! Then, all of a sudden, Beta hits. The Minecraft Alpha became available, and the game that we know today began to take shape. The Rise of MinecraftĪnd just like that, it started. Then came the survival test, which added in health, enemies, more blocks, TNT, and some enemies and NPCs that have since disappeared. The best thing about Classic Creative was the fact that walking caused your arms to flail about wildly. Then a bunch of new blocks were added, like ores, wools, flowers, gold, etc. You could create by yourself or with others and generally have a fun, creative time. There was a selection of blocks, and the ability to build. You see, Classic Creative was free on the web. I was but a child at the time, and that was when the addiction started. Then came the classic (and my introduction to the game). It’s bizarre to think that this very early pre-alpha proto-game would become a multimillion-dollar money printer. It wasn’t publically available, and it wasn’t anything special. The beginnings of Minecraft are humble: a small project by a man named Markus Persson, under the name Cave Game. But why is that? What makes Minecraft so unique when similar games with more in-game content disappear forever? We’re going to talk about what made everybody’s favorite cubic building game special, why it’s beloved to this day, and why it has the insane staying power that most indie devs can only dream of. Minecraft is like a phoenix t always seems to come back. Minecraft has been through a lot - a meteoric rise to success, a shaky sale to Microsoft, a fade into obscurity, and finally a recent explosion back into popularity. How Minecraft Built a Bedrock Foundation | Gemr
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